// down.js
// OK 09 2023
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class down
* @ajsnode game.dictionary.verbs.down
* @ajsconstruct MyGame.createVerb({ "name": "down", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DirectionVerbs
* @summary Verb meaning travel down.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> down</span>
* You slide down through the dark hole and quickly get eaten by a grue.
* </pre>
* <p>
* Direction verb: go <strong>down</strong>.
* To learn about {@link adventurejs.Exit|Exits},
* see <a href="/doc/GetStarted_CreateAnExit.html">Create an Exit</a>.
* </p>
* @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.down = {
name: "down",
is_direction: true,
is_relative_direction: true,
synonyms: ["down", "d"],
type: { direction: true },
adjective: "downward",
/**
* @ajsverbstructures
* @memberof down
*/
accepts_structures: ["verb"],
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var nest_asset = subject.getNestAsset();
var nest_aspect = subject.getNestAspect();
var input = this.game.getInput();
var verb_phrase = input.verb_phrase;
var msg = "";
var results;
var newverb, newprep;
// is subject nested?
if (nest_asset) {
// climb down?
if (
nest_aspect.scale_increment > 0 &&
subject.getY() > nest_asset.getY() + nest_aspect.scale_increment
) {
newverb = this.game.hasVerb("climb") ? "climb" : "go";
newprep = "down";
}
// get off?
else if (nest_asset) {
newverb = "go";
newprep = "off";
}
if (newverb) {
this.game.debug(
`D1137 | ${this.name}.js | subject is nested ${nest_aspect.preposition} ${nest_asset.id}, infer doVerb ${newverb} ${newprep}`
);
input.input_verb = newverb;
input.setVerb(1, newverb);
input.setAsset(1, nest_asset);
input.setPreposition(1, newprep);
input.setStructure("verb preposition noun");
return this.game.dictionary.doVerb(newverb);
}
}
// just go down
results = this.game.tryTravel(this.name);
if (!results) {
this.handleFailure();
}
return results;
},
doSuccess: function () {
return this.handleSuccess();
},
};
})();