// backward.js
(function () {
/*global adventurejs A*/
/**
* @augments {adventurejs.Verb}
* @class backward
* @ajsnode game.dictionary.verbs.backward
* @ajsconstruct MyGame.createVerb({ "name": "backward", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DirectionVerbs
* @summary Verb meaning to move backward.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> backward</span>
* You back a step away. And then another. And another.
* Slowly you turn. And run!
* </pre>
* <p>
* Direction verb: go <strong>backward</strong>. Because backward is a relative
* direction, it's assumed that there probably won't be a backward exit, though
* it does support one. The verb logic looks for an aft exit first,
* which would be backward in nautical terms, then looks for a backward exit,
* then defaults to telling the player they move backward. Useful if you want
* to let a player navigate a dungeon using relative directions.
* To learn about {@link adventurejs.Exit|Exits},
* see <a href="/doc/GetStarted_CreateAnExit.html">Create an Exit</a>.
* </p>
* @ajsverbreactions doRemoveThisFromThat, doRemoveThatFromThis, doMoveThisToThat, doMoveThatToThis
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.backward = {
name: "backward",
is_direction: true,
is_relative_direction: true,
synonyms: ["backward", "backwards", "back"],
type: { direction: true },
adjective: "backward",
article: "",
/**
* @ajsverbstructures
* @memberof backward
*/
accepts_structures: ["verb"],
doTry: function () {
var results;
if (this.game.getCurrentRoom().exits.fore) {
results = this.game.tryTravel("fore");
if (!results) {
this.handleFailure();
}
} else if (this.game.getCurrentRoom().exits.backward) {
results = this.game.tryTravel("backward");
if (!results) {
this.handleFailure();
}
return results;
}
return true;
},
doSuccess: function () {
// compose output
var msg = `$(We) move ${this.name} a bit. `;
// print output
return this.handleSuccess(msg);
},
};
})();