// swing_from.js
/**
* Figure out what player is swinging on then forward to swingFromToOn
*/
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class swing_from
* @ajsnode game.dictionary.verbs.swing_from
* @ajsconstruct MyGame.createVerb({ "name": "swing_from", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading DeprecatedVerbs
* @summary Summary.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> swing from tree</span>
* What would you like to swing to
* </pre>
* <p>
* <strong>Swing from</strong> is a catchall that soft prompts for a
* second noun, with a redirect to
* {@link swing_from_to}.
* </p>
*/
A.Preverbs.swing_from = {
name: "swing_from",
prettyname: "swing from",
synonyms: [],
verb_prep_noun: ["swing from"],
player_must_be: {
not_on_floor: true,
not_constrained: true,
not_under: true,
not_behind: true,
not_nested_elsewhere: true,
},
phrase1: {
accepts_noun: true,
requires_noun: true,
//accepts_preposition: true,
//requires_preposition: true,
//accepts_these_prepositions: [ 'from' ], /* @todo */
noun_must_be: {
player_parent: true,
},
},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var player = this.game.getPlayer();
var nest_parent_object = player.getNestAsset();
var msg = "What would you like to swing to? ";
// soft prompt for untiewith object
input.setSoftPrompt({ noun2: true, verb: "swing_from_to" });
this.handleFailure(msg);
return null;
},
doSuccess: function () {
var input = this.game.getInput();
var player = this.game.getPlayer();
var msg = "$(We) swing from " + input.parsedNoun1.articlename + ". ";
if (msg) this.game.print(msg, input.output_class);
return null;
},
};
})(); // swing_from