Pre-release
Adventure.js Docs Downloads
Score: 0 Moves: 0
// postures.js

(function () {
  /*global adventurejs A*/
  "use strict";

  var p = adventurejs.Dictionary.prototype;

  /**
   * Postures that can be applied to Characters.
   * @var {Object} adventurejs.Dictionary#postures
   */
  p.postures = {
    climb: {
      gerund: "climbing",
    },
    crawl: {
      gerund: "crawling",
    },
    float: {
      gerund: "float",
    },
    fly: {
      gerund: "fly",
    },
    hop: {
      gerund: "hopping",
    },
    hover: {
      gerund: "hover",
    },
    slither: {
      gerund: "slithering",
    },
    swim: {
      gerund: "swimming",
    },

    cling: {
      gerund: "clinging",
    },
    hang: {
      gerund: "hang",
    },
    kneel: {
      gerund: "kneel",
    },
    lie: {
      gerund: "lying",
    },
    sit: {
      gerund: "sitting",
    },
    stand: {
      gerund: "standing",
    },
  };
})();