// postures.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Dictionary.prototype;
/**
* Postures that can be applied to Characters.
* @var {Object} adventurejs.Dictionary#postures
*/
p.postures = {
climb: {
gerund: "climbing",
},
crawl: {
gerund: "crawling",
},
float: {
gerund: "float",
},
fly: {
gerund: "fly",
},
hop: {
gerund: "hopping",
},
hover: {
gerund: "hover",
},
slither: {
gerund: "slithering",
},
swim: {
gerund: "swimming",
},
cling: {
gerund: "clinging",
},
hang: {
gerund: "hang",
},
kneel: {
gerund: "kneel",
},
lie: {
gerund: "lying",
},
sit: {
gerund: "sitting",
},
stand: {
gerund: "standing",
},
};
})();