// doVerb.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Dictionary.prototype;
/**
* Passthrough method to call a verb.
* @memberOf adventurejs.Dictionary
* @method adventurejs.Dictionary#doVerb
* @param {String} verb
*/
p.doVerb = function (verb) {
this.game.log(
"log",
"high",
"Dictionary.doVerb > verb: " + verb,
"dictionary"
);
if ("undefined" !== typeof this.verbs[verb]) {
this.verbs[verb].do();
} else return false;
};
})();