// disableVerbs.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Dictionary.prototype;
/**
* A method to allow authors to disable specific verbs.
* @memberOf adventurejs.Dictionary
* @method adventurejs.Dictionary#disableVerbs
* @param {String|Array} disabled_verbs
*/
p.disableVerbs = function (disabled_verbs) {
console.warn("disableVerbs", disabled_verbs);
// can take string or array, so convert to array
if ("string" === typeof disabled_verbs) {
disabled_verbs = [disabled_verbs];
}
for (var i = 0; i < disabled_verbs.length; i++) {
var verb = disabled_verbs[i];
if ("undefined" === typeof this.verb_lookup[verb]) {
var msg = "disableVerbs received unknown verb " + verb + ". ";
this.game.log("warn", "critical", msg, "dictionary");
continue;
}
delete this.verb_lookup[verb];
delete this.verbs[verb];
this.disabled_verbs.push(disabled_verbs[i]);
}
};
})();