// Binoculars.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.OpticalDevice.Binoculars
* @class adventurejs.Binoculars
* @augments adventurejs.OpticalDevice
* @ajsconstruct MyGame.createAsset({ "class":"Binoculars", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading OpticalClasses
* @param {String} name A name for the object, to be serialized and used as ID.
* @param {String} game_name The name of the top level game object.
* @summary Curse this blasted balcony seat.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Binoculars</strong> is a subclass of
* {@link adventurejs.OpticalDevice|OpticalDevice},
* which can be looked through or with via
* <code>iov.look</code>.
* </p>
* <p>
* Authors might find the distinction between
* "look through" and "look with" unnecessary, in which case it's
* possible to combine these verbs or disable one or the other.
* To learn more, see
* <a href="/doc/Verbs_ModifyVerbs.html">Modify Verbs</a>
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Binoculars",
* name: "binoculars",
* descriptions: { look: "I call them my 'birdnoculars'. Because they're for birding. Heh. ", },
* place: { in: "desk drawer" },
* });
* </code></pre>
**/
class Binoculars extends adventurejs.OpticalDevice {
constructor(name, game_name) {
super(name, game_name);
this.class = "Binoculars";
this.singlePluralPairs = [["binoculars", "binoculars"]];
this.must.be_in_hands_to_look_through = true;
}
}
adventurejs.Binoculars = Binoculars;
})();