// PaperMoney.js
(function () {
/*global adventurejs A*/
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Money.PaperMoney
* @augments adventurejs.Thing
* @class adventurejs.PaperMoney
* @ajsconstruct MyGame.createAsset({ "class":"PaperMoney", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A piece of paper money.
* @classdesc
* <p>
* <strong>PaperMoney</strong> is a subclass of
* {@link adventurejs.Thing|Thing} meant for use as
* currency.
* </p>
* <pre class="display border outline">
* <span class="input">> examine bill
* It's a five dollar bill featuring Abraham Lincoln with an
* old fashioned twirly mustache drawn on in black ink.
* </pre>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "PaperMoney",
* name: "five dollar bill",
* descriptions: { look: "It's a five dollar bill. ", },
* place: { in: "leather wallet" },
* });
* </code></pre>
**/
class PaperMoney extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "PaperMoney";
this.synonyms = ["bill", "money", "dollar"];
this.setDOVs(["get", "take", "give", "tear", "write"]);
this.setIOV("type"); // ?
this.append_written_strings_to_description = true;
}
}
adventurejs.PaperMoney = PaperMoney;
})();