// SkeletonKey.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Key.SkeletonKey
* @augments adventurejs.Key
* @class adventurejs.SkeletonKey
* @ajsconstruct MyGame.createAsset({ "class":"SkeletonKey", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading KeyClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary SkeletonKeys can be used to unlock...anything?
* @tutorial CreateKey
* @classdesc
* <p>
* <strong>SkeletonKey</strong> is a subclass of
* {@link adventurejs.Key|Key}
* that can be used to unlock any locked
* {@link adventurejs.Asset|Assets}.
* Of course it can't actually unlock anything by default.
* Verb subscriptions can be set to allow entire classes
* to apply verbs to each other. In this case, either the
* assets to be unlocked will need an indirect verb
* subscription:
* <code class="property">asset.dov.unlock.with_classes = ["SkeletonKey"]</code>;
* or the key asset will need a direct verb subscription:
* <code class="property">asset.iov.unlock.with_classes = ["Lock"]</code>.
* </p>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "SkeletonKey",
* name: "skeleton key",
* place: { in: "Treasure Room" },
* iov: { pick: { with_classes: ['Door'], }, },
* });
* MyGame.createAsset({
* class: "Door",
* name: "iron door",
* place: { in: "Treasure Room" },
* is: {
* closed: true,
* locked: true,
* },
* dov: { unlock: { with_classes: ['SkeletonKey'], }, },
* });
* </code></pre>
**/
class SkeletonKey extends adventurejs.Key {
constructor(name, game_name) {
super(name, game_name);
this.class = "SkeletonKey";
this.singlePluralPairs = [["skeleton key", "skeleton keys"]];
}
}
adventurejs.SkeletonKey = SkeletonKey;
})();