// Computer.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Electronics.Computer
* @augments adventurejs.Thing
* @class adventurejs.Computer
* @ajsconstruct MyGame.createAsset({ "class":"Computer", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ElectronicsClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Asset class for computers, including desktops and laptops and Landru.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Computers</strong>. What can't they do?
* </p>
**/
class Computer extends adventurejs.Electronics {
constructor(name, game_name) {
super(name, game_name);
this.class = "Computer";
this.descriptions.look = "Computer.";
this.singlePluralPairs = [["computer", "computers"]];
}
}
adventurejs.Computer = Computer;
})();