// Switch.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Control.Switch
* @augments adventurejs.Control
* @class adventurejs.Switch
* @ajsconstruct MyGame.createAsset({ "class":"Switch", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ControlClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Flip the switch.
* @tutorial Tangibles_Controllers
* @classdesc
* <p>
* <strong>Switch</strong> is a subclass of
* {@link adventurejs.Control|Control} that can be
* pressed, pushed, pulled, toggled, flicked, or flipped.
* </p>
* <pre class="display"><code class="language-javascript">
* </code></pre>
**/
class Switch extends adventurejs.Control {
constructor(name, game_name) {
super(name, game_name);
this.class = "Switch";
this.singlePluralPairs = [["switch ", "switches"]];
this.setDOVs(["press", "push", "pull", "toggle", "flick", "flip"]);
}
}
adventurejs.Switch = Switch;
})();