// GasContainer.js
(function () {
/*global adventurejs A*/
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Container.GasContainer
* @augments adventurejs.Container
* @class adventurejs.GasContainer
* @ajsconstruct MyGame.createAsset({ "class":"GasContainer", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ContainerClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary For propane tanks, helium tanks, and the like.
* @classdesc
* <p>
* <strong></strong>
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">
* </code></pre>
**/
class GasContainer extends adventurejs.Container {
constructor(name, game_name) {
super(name, game_name);
this.class = "GasContainer";
this.Container_constructor(name, game_name);
this.is.airtight = true;
this.is.sealed = true; // might not be true but starting here
}
}
adventurejs.GasContainer = GasContainer;
})();