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// Scrunchy.js
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Clothing.Scrunchy
   * @augments adventurejs.Clothing
   * @class adventurejs.Scrunchy
   * @ajsconstruct MyGame.createAsset({ "class":"Scrunchy", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading ClothingClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Bringing back the man bun.
   * @classdesc
   * <p>
   * <strong>Scrunchy</strong> is a subclass of
   * {@link adventurejs.Clothing|Clothing}, meaning it can be worn.
   * </p>
   **/
  class Scrunchy extends adventurejs.Clothing {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Scrunchy";
    }
  }

  adventurejs.Scrunchy = Scrunchy;
})();