// WritingImplement.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.WritingImplement
* @augments adventurejs.Thing
* @class adventurejs.WritingImplement
* @ajsconstruct MyGame.createAsset({ "class":"WritingImplement", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Generic base class for pens, pencils and the like.
* @ajstangiblecontainer attached
* @classdesc
* <p>
* <strong>WritingImplement</strong> is a subclass of
* {@link adventurejs.Thing|Thing}, and is chiefly notable
* in that its <code class="property">iov.write</code>
* property is set to true, which allows a player to write on things
* with <code class="property">dov.write</code>
* set to true, such as {@link adventurejs.Paper|Paper}.
* </p>
* <p>
* WritingImplement has an <code class="property">attached</code>
* {@link adventurejs.Aspect|Aspect}
* which allows one thing to be attached to it. No particular
* things are specified. See
* {@link adventurejs.Pen|Pen} and
* {@link adventurejs.Pencil|Pencil} for examples of
* WritingImplements that specify a certain class which
* may be attached.
* To learn more about limiting what may be attached, see
* <a href="/doc/Tangibles_Aspects.html">How to Use Aspects</a>.
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "WritingImplement",
* name: "purple crayon",
* article: "a",
* place: { in: "crayon box" },
* descriptions: { look: "This purple crayon looks like it could be used to draw anything. ", },
* });
* MyGame.createAsset({
* class: "Paper",
* name: "construction paper",
* descriptions: { look: "It's a pink sheet of construction paper. ", },
* adjectives: ["pink"]
* place: { in: "bottom drawer" },
* });
* </code></pre>
**/
class WritingImplement extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "WritingImplement";
this.setIOV("write");
this.setDOVs(["take", "give", "tie", "turn"]);
this.on_tie_to_this_take_this = true;
this.on_tie_to_drag_behind_rope = true;
this.can.turn = true;
}
}
adventurejs.WritingImplement = WritingImplement;
})();