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// Typewriter.js
(function () {
  /* global adventurejs A */

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Typewriter
   * @augments adventurejs.Thing
   * @class adventurejs.Typewriter
   * @ajsconstruct MyGame.createAsset({ "class":"Typewriter", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading WritingClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary A typewriter that players can type on.
   * @tutorial Tangibles_AboutTangibles
   * @ajsdemo WritingDemo, Office, Playroom, Classroom, Library, Scorecard
   * @ajscss Styles
   * @ajstangiblecontainer in
   * @classdesc
   * <strong>Typewriter</strong> is a subclass of
   * {@link adventurejs.Thing|Thing} with a
   * subscription to the
   * {@link adventurejs.Verb|Verb} {@link type}.
   * (For more information about verb subscriptions, see
   * <a href="/doc/Scripting_VerbPhases.html">Verb Subscriptions</a>.)
   * It accepts input in the form of
   * <code class="property">type "foo" on typewriter</code> where "foo" is a
   * string with quotes around it. If keyboard's
   * <code class="property">typing_targets</code> property
   * contains any asset IDs, the input string will display on
   * those assets. See the following
   * transcript to get an idea how this plays out.
   * </p>
   * <pre class="display border outline">
   * <span class="ajs-player-input">&gt; x typewriter</span>
   * It's a typewriter.
   *
   * <span class="ajs-player-input">&gt; type "foo" on typewriter</span>
   * There's no paper in the typewriter. You bang out "foo"
   * on the keys but nothing comes of it.
   *
   * <span class="ajs-player-input">&gt; open middle drawer</span>
   * You open the middle drawer. In the middle drawer you see a blue sheet.
   *
   * <span class="ajs-player-input">&gt; take blue sheet</span>
   * You take the blue sheet from the middle drawer.
   *
   * <span class="ajs-player-input">&gt; put blue sheet in typewriter</span>
   * You put the blue sheet in the typewriter.
   *
   * <span class="ajs-player-input">&gt; type "cordon bleu" on typewriter</span>
   * You type "cordon bleu" on the blue sheet.
   *
   * <span class="ajs-player-input">&gt; x blue sheet</span>
   * It's a blue sheet of paper. Printed on the blue sheet is a phrase: "cordon bleu".
   * </pre>
   * <h3 class="examples">Example:</h3>
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "Typewriter",
   *   name: "typewriter",
   *   place: { on: "desk" },
   *   descriptions: { look: "It's an old fashioned Corona typewriter. ", },
   *   dov: { take: false, },
   * });
   * MyGame.createAsset({
   *   class: "Paper",
   *   name: "blue sheet",
   *   descriptions: { look: "It's a blue sheet of paper. ", },
   *   place: { in: "middle drawer" },
   * });
   * </code></pre>
   **/
  class Typewriter extends adventurejs.Thing {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Typewriter";

      this.setDOVs(["put", "get", "take", "give"]);
      this.setIOVs(["put", "take"]);
      this.setIOV({ type: { with_params: { tool: true } } });
      // this.setDOV({ type: { with_params: { tool: true } } });

      this.aspects.in = new adventurejs.Aspect(
        "in",
        this.game_name,
        this.id
      ).set({
        classes_allowed: ["Paper"],
        list_contents_in_examine: true,
        know_contents_with_parent: true,
        see_contents_with_parent: true,
        contents_limits: { count: 1 },
      });

      /**
       * Typewriter needs a sheet of paper in it.
       *
       * doAfterTry lets the verb's standard checks run
       * before checking specifics for this object
       *
       * doBeforeSuccess preempts doSuccess because
       * we want to override the standard success
       *
       * for purposes of parsing,
       * typewriter is always iov
       * paper is always dov
       */
      // this.iov.type.doAfterTry = function (params) {
      //   var input = this.game.getInput();
      //   var tool_asset = input.verb_params.tool_asset;
      //   if (tool_asset.aspects.in.contents.length == 0) {
      //     this.game.debug(
      //       `D1490 | Typewriter.js iov.type.doAfterTry | ${tool_asset.id}.aspects.in.contents is empty`
      //     );
      //     var msg = `There's no paper in ${tool_asset.articlename}. {We} peck `;
      //     if (0 < input.strings.length) {
      //       msg += `out "${input.strings[0]}" `;
      //     }
      //     msg += `on the keyboard but nothing comes of it. `;
      //     this.game.dictionary.verbs[params.verb].handleFailure(
      //       msg,
      //       tool_asset
      //     );
      //     return null;
      //   }

      //   return true;
      // };

      // this.iov.type.doBeforeSuccess = function (params) {
      //   var input = this.game.getInput();
      //   var tool_asset = input.verb_params.tool_asset;
      //   var target_asset = input.verb_params.target_asset;
      //   var msg = "";

      //   this.game.debug(
      //     `D1494 | Typewriter.js iov.type.doBeforeSuccess | ${tool_asset.id}`
      //   );

      //   if (!target_asset) {
      //     target_asset = this.game.getAsset(tool_asset.aspects.in.contents[0]);
      //   }

      //   // state change?
      //   if (target_asset && input.strings.length) {
      //     target_asset.typed_strings.push(input.strings[0]);
      //   }

      //   // compose output
      //   msg += `TYPEWRITER {We} type `;
      //   msg += input.strings.length ? `"${input.strings[0]}" ` : ``;
      //   msg += `on ${
      //     target_asset ? target_asset.articlename : tool_asset.articlename
      //   }. `;

      //   // --------------------------------------------------
      //   // print output
      //   // --------------------------------------------------
      //   this.game.dictionary.verbs[params.verb].handleSuccess(msg, tool_asset);
      //   return null;
      // };
    }
  }
  adventurejs.Typewriter = Typewriter;
})();