// Screen.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Screen
* @augments adventurejs.Thing
* @class adventurejs.Screen
* @ajsconstruct MyGame.createAsset({ "class":"Screen", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ElectronicsClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A screen that can display strings input on a {@link adventurejs.Keyboard|Keyboard}.
* @classdesc
* <p>
* <strong>Screen</strong> is a subclass of
* {@link adventurejs.Thing|Thing}.
* Setting screen's
* <code class="property">append_typed_strings_to_description</code>
* allows the screen to receive and display strings
* {@link type|typed} on a
* {@link adventurejs.Keyboard|Keyboard}.
* </p>
* <pre class="display border outline">
* <span class="ajs-player-input">> type "It was the best of times, it was the BLURST of times?" on keyboard</span>
* You type "It was the best of times, it was the BLURST of times?"
* on the keyboard. Your input appears on the screen as you type.
*
* <span class="ajs-player-input">> x screen</span>
* It's a fancy monitor. A line of input is visible on it:
* "It was the best of times, it was the BLURST of times?"
* </pre>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Screen",
* name: "screen",
* place: { on: "desk" },
* descriptions: { look: "It's an expensive looking computer display screen. ", },
* dov: { take: false, },
* });
* MyGame.createAsset({
* class: "Keyboard",
* name: "keyboard",
* place: { on: "desk" },
* descriptions: { look: "It's a keyboard. You can type on it. ", },
* dov: { take: false, },
* typing_targets: ["screen"],
* });
* </code></pre>
*/
class Screen extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Screen";
this.append_typed_strings_to_description = true;
}
}
adventurejs.Screen = Screen;
})();