// Potion.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Potion
* @augments adventurejs.Thing
* @class adventurejs.Potion
* @ajsconstruct MyGame.createAsset({ "class":"Potion", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading MiscAssetClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Thing to put things in.
* @classdesc
* <p>
* <strong>Potion</strong> that does not actually contain
* any substance but which can be drunk and is destroyed
* on drinking.
* </p>
**/
class Potion extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Potion";
this.setDOV({ drink: { then_destroy: true } });
this.setDOVs(["take", "give"]);
this.on_drink_destroy = true;
}
}
adventurejs.Potion = Potion;
})();