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// Handtool.js
(function () {
  /*global adventurejs A*/

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Handtool
   * @augments adventurejs.Thing
   * @class adventurejs.Handtool
   * @ajsconstruct MyGame.createAsset({ "class":"Handtool", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading WritingClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary A generic hand tool.
   * @classdesc
   * <p>
   * <strong>Handtool</strong> is a subclass of
   * {@link adventurejs.Thing|Thing} with no
   * particular properties.
   * </p>
   * <h3 class="examples">Example:</h3>
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "Handtool",
   *   name: "garden spade",
   *   descriptions: { look: "It's a broad, flat-headed garden spade. ", },
   *   place: { in: "garden shed" },
   * });
   * </code></pre>
   **/
  class Handtool extends adventurejs.Thing {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Handtool";
      this.synonyms = ["handtool", "tool"];
      this.setDOVs(["get", "take", "give"]);
      this.setIOVs([]);
    }
  }

  adventurejs.Handtool = Handtool;
})();