// Eraser.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Eraser
* @augments adventurejs.Thing
* @class adventurejs.Eraser
* @ajsconstruct MyGame.createAsset({ "class":"Eraser", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Fixes all mistakes. Or at least the ones in pencil.
* @todo Erase specific writing?
* @classdesc
* <p>
* <strong>Eraser</strong> is a subclass of
* {@link adventurejs.Thing|Thing}, and is chiefly notable
* in that it has
* <code class="property">dov.erase</code>
* set to true, which allows a player to erase things
* they have written on Assets that have
* <code class="property">dov.write</code>
* set to true, such as {@link adventurejs.Paper|Paper}.
* </p>
* <p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Eraser",
* name: "frog eraser",
* article: "the",
* place: { on: "table" },
* descriptions: { look: "It's an eraser in the shape of a frog. ", },
* });
* MyGame.createAsset({
* class: "Pencil",
* name: "chewed pencil",
* article: "a",
* place: { on: "table" },
* descriptions: { look: "It's a #2 pencil with teeth marks and a worn out eraser. ", },
* });
* MyGame.createAsset({
* class: "Paper",
* name: "construction paper",
* descriptions: { look: "It's a yellow sheet of construction paper. ", },
* adjectives: ["yellow"],
* place: { on: "table" },
* });
* </code></pre>
**/
class Eraser extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Eraser";
this.singlePluralPairs = [["eraser", "erasers"]];
this.setDOVs(["take", "give", "put"]);
this.setIOV("erase");
}
}
adventurejs.Eraser = Eraser;
})();