// Cap.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Cap
* @augments adventurejs.Thing
* @class adventurejs.Cap
* @ajsconstruct MyGame.createAsset({ "class":"Cap", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading MiscAssetClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Not the kind you wear, but the kind you attach to another thing.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Cap</strong> is a subclass of
* {@link adventurejs.Thing|Thing}
* which can be attached to / detached from a parent.
* {@link adventurejs.Asset|Assets}
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Cap",
* name: "pen cap",
* article: "a",
* place: { on: "table" },
* descriptions: { look: "It's a cap for a pen. ", },
* });
* </code></pre>
**/
class Cap extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Cap";
this.singlePluralPairs = [["cap", "caps"]];
this.is.listed_in_parent = true;
this.setDOVs([
"put",
"give",
"take",
"drop",
"throw",
"attach",
"detach",
]);
this.setIOVs(["attach", "detach"]);
this.descriptions.look = "It's a cap.";
}
}
adventurejs.Cap = Cap;
})();