// Candle.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Candle
* @augments adventurejs.Thing
* @class adventurejs.Candle
* @ajsconstruct MyGame.createAsset({ "class":"Candle", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading LightingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Asset class for a candle that can be lit and provide light.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Candle</strong> is a subclass of
* {@link adventurejs.Thing|Thing}.
* {@link adventurejs.Asset|Assets}
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Candle",
* name: "occult candle",
* article: "an",
* place: { on: "table" },
* descriptions: { look: "It's an occult candle. ", },
* });
* </code></pre>
* @TODO Light candle, extinguish candle, put candle in candle holder, provide light.
*/
class Candle extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Candle";
this.singlePluralPairs = [["candle", "candles"]];
this.is.listed_in_parent = true;
this.setDOVs(["shine", "take", "drop", "give", "throw"]);
this.setIOV("look");
this.descriptions.look = "It's a candle. ";
}
}
adventurejs.Candle = Candle;
})();