// Branch.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Branch
* @augments adventurejs.Thing
* @class adventurejs.Branch
* @ajsconstruct MyGame.createAsset({ "class":"Branch", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading ForestClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Carve it, burn it, whack with it.
* @tutorial Tangibles_AboutTangibles
* @classdesc
* <p>
* <strong>Branch</strong> is a subclass of
* {@link adventurejs.Thing|Thing}
* with no special properties.
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Branch",
* name: "branch",
* place: { in: "forest" },
* descriptions: { look: "It's a branch. ", },
* });
* </code></pre>
**/
class Branch extends adventurejs.Thing {
constructor(name, game_name) {
super(name, game_name);
this.class = "Branch";
this.descriptions.look = "Branch.";
this.singlePluralPairs = [["branch", "branches"]];
// @TODO come back to this
this.setDOVs(["give", "pull", "shake", "burn", "tie"]);
this.on_tie_to_this_take_this = true;
this.on_tie_to_drag_behind_rope = true;
}
}
adventurejs.Branch = Branch;
})();