// onUnnestThisFromThat.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* Called when player is unnested from another asset.
* Provides an opportunity to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doUnnestThisFromThat and doUnnestThatFromThis.
* @memberOf adventurejs.Character
* @method adventurejs.Character#onUnnestThisFromThat
* @param {Object} asset
* @returns {Boolean}
*/
p.onUnnestThisFromThat = function Character_unnestThisFromThat(asset) {
this.game.log(
"L1432",
"log",
"high",
`onUnnestThisFromThat.js > unnest ${this.id} from ${asset.id}`,
"VerbActions"
);
if (!asset) return;
var results;
results = this.callAction("doUnnestThisFromThat", asset.name);
if ("undefined" !== typeof results) return results;
results = asset.callAction("doUnnestThatFromThis", this.name);
if ("undefined" !== typeof results) return results;
this.unsetNest();
this.posture = this.getPlaceAspect().player.posture;
//this.game.updateDisplayRoom();
return;
};
})();