// onUnnestThisFromThat.js
(function () {
/* global adventurejs A */
var p = adventurejs.Character.prototype;
/**
* Called when player is unnested from another asset.
* Provides an opportunity to override default behavior
* through the use of
* <a href="/doc/Scripting_VerbReactions.html">verb reactions</a>
* doUnnestThisFromThat and doUnnestThatFromThis.
* @memberOf adventurejs.Character
* @method adventurejs.Character#onUnnestThisFromThat
* @param {Object} asset
* @returns {Boolean}
*/
p.onUnnestThisFromThat = function Character_unnestThisFromThat(asset) {
this.game.log(
"L1432",
"log",
"high",
`[onUnnestThisFromThat.js] unnest ${this.id} from ${asset.id}`,
"Character"
);
if (!asset) return;
var results;
results = this.doVerbAction({
action: "doUnnestThisFromThat",
asset2: asset.name,
type: "VerbReaction",
});
if ("undefined" !== typeof results) return results;
results = asset.doVerbAction({
action: "doUnnestThatFromThis",
asset2: this.name,
type: "VerbReaction",
});
if ("undefined" !== typeof results) return results;
this.unsetNest();
this.posture = this.getPlaceAspect().nest.posture;
return;
};
})();