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// isNestedOnBottom.js
(function () {
  /*global adventurejs A*/
  var p = adventurejs.Character.prototype;
  /**
   * Determine if player is nested at the bottom of parent asset.
   * @memberOf adventurejs.Character
   * @method adventurejs.Character#isNestedOnBottom
   * @return {Boolean}
   */
  p.isNestedOnBottom = function Character_isNestedOnBottom() {
    var bool = false;
    if (false === this.isNested("on")) {
      return false;
    }
    var thing = this.getNestAsset();
    if (false === thing) return false;
    var bottom = thing.getYBottom();
    if (bottom >= this.position.y) {
      bool = true;
    }
    return bool;
  };
})();