// getWornAssets.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Character.prototype;
/**
* Get all worn contents.
* @memberOf adventurejs.Character
* @method adventurejs.Character#getWornAssets
* @return {Array}
*/
p.getWornAssets = function Character_getWornAssets() {
var contents = this.getAllContents();
var worn = [];
for (var i = 0; i < contents.length; i++) {
var asset = this.game.getAsset(contents[i]);
if (asset.is.worn) {
worn.push(contents[i]);
}
}
return worn;
};
})();