// getWornAssets.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Get all worn contents.
* @memberOf adventurejs.Character
* @method adventurejs.Character#getWornAssets
* @return {Array}
*/
p.getWornAssets = function Character_getWornAssets()
{
var contents = this.getAllContents();
var worn = [];
for( var i = 0; i < contents.length; i++ )
{
var asset = this.game.getAsset(contents[i]);
if( asset.is.worn )
{
worn.push( contents[i] );
}
}
return worn;
}
}());