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// getPostureGerund.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Character.prototype;
  /**
   * Get the gerund version of the player's posture.
   * @memberOf adventurejs.Character
   * @method adventurejs.Character#getPostureGerund
   * @returns {Object|Boolean}
   */
  p.getPostureGerund = function Character_getPostureGerund() {
    return this.game.dictionary.getStringLookup(
      "posture_gerunds",
      this.posture
    );
  };
})();