// getPostureGerund.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Get the gerund version of the player's posture.
* @memberOf adventurejs.Character
* @method adventurejs.Character#getPostureGerund
* @returns {Object|Boolean}
*/
p.getPostureGerund = function Character_getPostureGerund() {
return this.game.dictionary.getStringLookup(
"posture_gerunds",
this.posture
);
};
})();