// getNestAspect.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Character.prototype;
/**
* Returns the aspect of this asset's parent
* asset, or a blank string.
* @memberOf AdventureJS.Assets.Character
* @method AdventureJS.Assets.Character#getNestAspect
* @return {Array}
*/
p.getNestAspect = function Character_getNestAspect() {
if (
"undefined" === typeof this.nest ||
Object.keys(this.nest).length === 0
) {
return "";
}
let preposition = Object.keys(this.nest)[0];
let asset = this.game.getAsset(this.nest[preposition]);
return asset.aspects[preposition];
};
})();