// setIs.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Tangible.prototype;
/**
* Set asset.is.state.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setIs
* @param {Boolean} bool
*/
p.setIs = function Tangible_setIs(state, bool = true) {
if ("string" !== typeof state) return;
this.is[state] = bool;
if (this.linked_asset) {
let linked_asset = this.game.getAsset(this.linked_asset);
linked_asset.is[state] = bool;
}
if (state === "known" && this.aspects) {
if (this.setAllAspectsContentsKnown) {
this.setAllAspectsContentsKnown(bool);
}
if (this.getVessel) {
let vessel = this.getVessel();
if (vessel?.know_with_parent) vessel.known = true;
}
}
return this.is[state];
};
})();