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// GlobalString.js
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @ajspath adventurejs.Atom.Asset.GlobalAsset.GlobalString
   * @augments adventurejs.Asset
   * @class adventurejs.GlobalString
   * @ajsconstruct MyGame.createAsset({ "class":"GlobalString", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsinternal
   * @ajsnavheading LibraryAssets
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Special class to handle quoted strings in player input.
   * @todo Is this fully functional?
   * @classdesc
   * <p>
   * <strong>GlobalString</strong> is a special subclass
   * of {@link adventurejs.GlobalAsset|GlobalAsset} used to
   * handle player input that has quoted strings in it, such
   * as 'say "foo" to man'. Authors should not have to construct
   * or modify this Asset.
   * </p>
   **/

  class GlobalString extends adventurejs.GlobalAsset {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "GlobalString";

      this.name = "words";
      this.name_is_proper = false;
      //this.propername = "words";
      this.definite_article = "the";

      this.is.abstract = true;

      this.descriptions.look = "That's a string.";
      this.noun = "string";
      this.plural = "strings";
      this.singlePluralPairs = [["string", "strings"]];

      this.values = [];
    }
  }
  adventurejs.GlobalString = GlobalString;
})();