// GlobalNothing.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @ajspath adventurejs.Atom.Asset.GlobalAsset.GlobalNothing
* @augments adventurejs.GlobalAsset
* @class adventurejs.GlobalNothing
* @ajsconstruct MyGame.createAsset({ "class":"GlobalNothing", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsinternal
* @ajsnavheading LibraryAssets
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Special class to handle the word 'nothing'.
* @todo This isn't complete, is it?
* @classdesc
* <p>
* <strong>GlobalNothing</strong> is a subclass of
* {@link adventurejs.GlobalAsset|GlobalAsset} used to
* catch player input such as 'take nothing'. Authors
* should not have to construct or modify this Asset.
* </p>
**/
class GlobalNothing extends adventurejs.GlobalAsset {
constructor(name, game_name) {
super(name, game_name);
this.class = "GlobalNothing";
this.descriptions.look = "It's nothing.";
this.noun = "nothing";
this.plural = "nothings";
this.singlePluralPairs = [["nothing", "nothings"]];
}
}
adventurejs.GlobalNothing = GlobalNothing;
})();