// destroy.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>destroy</strong> is called to remove an asset
* from the game world.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#destroy
* @todo What else needs to happen on destroy?
*/
p.destroy = function Asset_destroy()
{
this.is.destroyed = true;
this.is.extant = false;
var results = this.callAction("doDestroyThis");
if( "undefined" !== typeof results ) return results;
return;
}
}());