// destroy.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* <strong>destroy</strong> is called to remove an asset
* from the game world. This gets called by game.destroyAsset()
* @memberOf AdventureJS.Assets.Asset
* @method AdventureJS.Assets.Asset#destroy
* @param {Boolean} del Whether to permanently delete this asset.
*/
p.destroy = function Asset_destroy(del = true) {
var results = this.doVerbAction({
action: "doDestroyThis",
type: "VerbReaction",
});
if ("undefined" !== typeof results) return results;
return;
};
})();