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// $is.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Asset.prototype;	

  /**
   * <strong>$is()</strong> is a generalized method for 
   * getting various asset states, usually stored in the 
   * <code><a href="#property_is">asset.is</a></code> 
   * nested object. It can also test 
   * for more complex circumstances, such as in the case of 
   * Tangibles. For example, if your game has a sword in a stone,
   * you can test whether the sword is currently in the stone with
   * <code>MyGame.$("sword").is("in", "stone")</code>
   * @method adventurejs.Asset#$is
   * @memberOf adventurejs.Asset
   */
  p.$is = function Asset_is( property, asset )
  {
  }

}());