// $is.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>$is()</strong> is a generalized method for
* getting various asset states, usually stored in the
* <code><a href="#property_is">asset.is</a></code>
* nested object. It can also test
* for more complex circumstances, such as in the case of
* Tangibles. For example, if your game has a sword in a stone,
* you can test whether the sword is currently in the stone with
* <code>MyGame.$("sword").is("in", "stone")</code>
* @method adventurejs.Asset#$is
* @memberOf adventurejs.Asset
*/
p.$is = function Asset_is( property, asset )
{
}
}());