// joinVerbNounPrepNouns.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Parser.prototype;
/**
* <p>
* Search input for compound verb phrases in the format of
* "verb noun preposition noun",
* by comparing the input string against entries in
* dictionary.verb_noun_prep_nouns,
* which was populated by Verb definitions.
* If we find a set of words that match an entry,
* we compress the words into a single string
* that is a Verb name.
* </p>
* <p>
* This is a holdover from an earlier parsing technique
* that is not much used now. (This particular example
* is no longer valid.)
* <br>
* <code class="property">"ask grocer about eggplant"</code>
* becomes
* <code class="property">"ask_about grocer eggplant"</code>
* </p>
* @memberOf adventurejs.Parser
* @method adventurejs.Parser#joinVerbNounPrepNouns
* @param {String} input Player input.
* @returns {String}
*/
p.joinVerbNounPrepNouns = function Parser_joinVerbNounPrepNouns(input) {
for (var i = 0; i < this.dictionary.verb_noun_prep_nouns.length; i++) {
var pair = this.dictionary.verb_noun_prep_nouns[i][0];
var verb = pair.split(" ")[0];
var prep = pair.split(" ")[1];
var combined = this.dictionary.verb_noun_prep_nouns[i][1];
/**
* Valid chars are alphanumeric, plus:
* " " spaces, used as delimeters
* "_" underscores, used to serialize compound names
* "," commas, stripped from input but then used with multiple search results
* "=" used with multiple search results
* "&" used with multiple search results
*/
var search = verb + " ([,_=&A-Za-z0-9]*) " + prep;
var regex = new RegExp(search, "g");
var replaced = input.replace(regex, combined + " $1");
if (replaced !== input) {
// save a record of the original input
this.input_history[0].input_verb = pair;
this.input_history[0].joint = "verb_noun_prep_noun";
input = replaced;
break;
}
}
this.game.log(
"log",
"high",
"parseInput.js > joinVerbNounPrepNouns returns: " + input,
"Parser",
);
return input;
};
})();