// take.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class take
* @ajsnode game.dictionary.verbs.take
* @ajsconstruct MyGame.createVerb({ "name": "take", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning take, as in "take lantern".
* @ajssynonyms take, pick up
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> take nap</span>
* You take a nap from the dish on the console table,
* but you're not sure what to do with it.
* </pre>
* <p>
* <strong>Take</strong> a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}.
* Requires that
* <code>asset.dov.take.enabled</code> is true.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.take = {
name: "take",
prettyname: "take",
past_tense: "took",
synonyms: ["take"],
enqueue_collections: true,
/**
* @ajsverbstructures
* @memberof take
*/
accepts_structures: [
"verb noun",
"verb preposition noun", // take off jacket
"verb noun preposition", // take jacket off
"verb noun preposition noun",
],
/**
* @memberof take
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* accepts_plural_noun: true,
* noun_must_be:
* {
* known: true,
* not_global: true,
* not_scenery: true,
* not_exit: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* takeable: true,
* not_in_hands: true,
* not_worn: true,
* not_nested_inventory_if_all: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
accepts_plural_noun: true,
noun_must_be: {
known: true,
not_global: true,
not_scenery: true,
not_exit: true,
tangible: true,
present: true,
visible: true,
reachable: true,
takeable: true,
not_in_hands: true,
//not_worn: true,
not_nested_inventory_if_all: true,
},
accepts_preposition: true,
//accepts_these_prepositions: ["off"],
},
/**
* @memberof take
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* noun_must_be:
* {
* known: true,
* not_global: true,
* not_scenery: true,
* not_exit: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* accepts_these_prepositions: [],
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
not_global: true,
not_scenery: true,
not_exit: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
accepts_preposition_without_noun: true,
//accepts_these_prepositions: [],
},
/**
* @memberof take
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var direct_preposition = input.getPreposition(1);
var indirect_preposition = input.getPreposition(2);
var closedAnscestors = [];
var player = this.game.getPlayer();
var msg = "";
var takefrom = "";
var substance;
var results;
//console.warn(`doTry take ${direct_object.id}`);
if (!direct_object.isDOV("take")) {
this.game.debug(
`F1922 | ${this.name}.js | ${direct_object.id}.dov.${this.name} not enabled `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (input.hasStructure("verb noun preposition")) {
if (["off"].indexOf(indirect_preposition) > -1) {
// ex: take jacket off
if (direct_object.is.worn) {
direct_preposition = indirect_preposition;
input.setPreposition(1, indirect_preposition);
input.deletePhrase(2);
input.setStructure("verb preposition noun");
} else {
// otherwise just take it
indirect_preposition = "";
input.setStructure("verb noun");
input.deletePhrase(2);
}
} else if (["down"].indexOf(indirect_preposition) > -1) {
// ex: take curtain down
indirect_preposition = "";
input.deletePhrase(2);
input.setStructure("verb noun");
} else {
this.game.debug(
`F1925 | ${this.name}.js | ${this.name} ${indirect_preposition} not handled `,
);
msg += `$(We) don't know how to ${this.name} ${direct_object.articlename} ${indirect_preposition}. `;
this.handleFailure(msg);
return null;
}
}
if (input.hasStructure("verb preposition noun")) {
if (direct_preposition === "off") {
// ex: take off jacket
if (direct_object.is.worn) {
direct_preposition = "";
input.setPreposition(1, "");
input.setStructure("verb noun");
this.game.debug(
`F1927 | ${this.name}.js | take off, doVerb remove `,
);
this.game.dictionary.doVerb("remove");
return null;
} else {
// otherwise just take it
direct_preposition = "";
input.setStructure("verb noun");
input.deletePhrase(2);
}
} else if (direct_preposition === "down") {
// ex: take down curtain
input.setStructure("verb noun");
} else {
this.game.debug(
`F1928 | ${this.name}.js | ${this.name} ${direct_preposition} not handled `,
);
msg += `$(We) don't know how to ${this.name} ${direct_preposition} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
}
// sentence structure: verb noun
if (input.hasStructure("verb noun")) {
indirect_object = direct_object.getPlaceAsset();
indirect_preposition = "from";
input.setAsset(2, indirect_object);
input.setPreposition(2, indirect_preposition);
input.setStructure("verb noun preposition noun");
} // verb noun
if ("from" === indirect_preposition || "out" === indirect_preposition) {
takefrom = "from";
}
if ("fromin" === indirect_preposition) {
takefrom = "in";
} else if ("fromon" === indirect_preposition) {
takefrom = "on";
} else if (
"fromunder" === indirect_preposition ||
"outfromunder" === indirect_preposition
) {
takefrom = "under";
} else if (
"frombehind" === indirect_preposition ||
"outfrombehind" === indirect_preposition
) {
takefrom = "behind";
}
if (input.hasStructure("verb noun preposition noun")) {
}
// we're handling take and hold distinctly though there is clear crossover
// mind this because there is also an opportunity for hold to redirect to take
if (direct_object.quirks.take_means_hold && direct_object.isDOV("hold")) {
if ("all" !== input.parsedNoun1.deserialized_input) {
this.game.debug(
`F1422 | ${this.name}.js | ${direct_object.id}.quirks.take_means_hold, doVerb hold `,
);
this.game.dictionary.doVerb("hold");
}
return null;
}
// can't take exits
if (direct_object instanceof adventurejs.Exit) {
this.game.debug(
`F1425 | ${this.name}.js | ${direct_object.id} is exit `,
);
msg += "Pity $(we) can't take direction.";
this.handleFailure(msg);
return null;
}
// can't take substances
substance = input.getParsedNoun(1).matches.substance;
if (substance) {
this.game.debug(
`F1372 | ${this.name}.js | substance ${substance} can only be carried in a vessel `,
);
msg +=
this.game.getAsset(substance).Articlename +
" slips through $(our) fingers. ";
this.handleFailure(msg);
return null;
}
// already carrying
if (direct_object.getPlaceAssetId() === this.game.getPlayer().id) {
this.game.debug(
`F1426 | ${this.name}.js | ${direct_object.id} is in player `,
);
msg += `$(We're) already ${
direct_object.is.worn ? "wearing" : "carrying"
} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can't "take" it...
if (
direct_object.isDOV("tie") &&
!direct_object.DOVhasMaxConnections("tie")
) {
// but might be able to "hold" it...?
if (
direct_object.isDOV("hold") &&
!player.IOVisConnectedToAsset(this.name, direct_object) &&
!player.IOVhasMaxConnections(this.name)
) {
this.game.debug(
`F1427 | ${this.name}.js | ${direct_object.id} is tied to things and .dov.hold.enabled, doVerb hold `,
);
this.game.dictionary.doVerb("hold");
return null;
}
if (player.IOVisConnectedToAsset("hold", direct_object)) {
this.game.debug(
`F1428 | ${this.name}.js | ${direct_object.id} is in ${player.id}.iov.hold.with_params.connections `,
);
msg += `$(We're) holding ${direct_object.articlename} already. `;
}
this.game.debug(
`F1429 | ${this.name}.js | ${direct_object.id} is tied to things `,
);
msg += `$(We) can't take ${direct_object.articlename} while it's tied to
this.game.getPrintableObjectList({ objects: direct_object.DOVgetConnections('tie') }). `;
this.handleFailure(msg);
return null;
}
if (indirect_object) {
if (!direct_object.isIn(indirect_object)) {
this.game.debug(
`F1512 | ${this.name}.js | ${direct_object.id} is not in ${indirect_object.id} `,
);
if (indirect_object instanceof adventurejs.Character) {
msg += `${indirect_object.Articlename} hasn't got ${direct_object.articlename}. `;
} else {
msg += `There's no ${direct_object.name}
${
takefrom && takefrom !== "from"
? takefrom
: indirect_object.default_aspect
} ${indirect_object.articlename}. `;
}
this.handleFailure(msg);
return null;
}
// takefrom
if (takefrom && takefrom !== "from") {
if (direct_object.getPlacePreposition() !== takefrom) {
this.game.debug(
`F1513 | ${this.name}.js | ${direct_object.id} is not ${takefrom} ${indirect_object.id} `,
);
msg += `There's no ${direct_object.name} ${takefrom} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
}
if (!indirect_object.isIOV("take")) {
this.game.debug(
`F1929 | ${this.name}.js | ${indirect_object.id}.iov.take is unset `,
);
msg += `$(We) can't take ${direct_object.articlename} from ${
direct_object.getPlaceAsset().articlename
}. `;
this.handleFailure(msg);
return null;
}
if (direct_object.is.worn && !direct_object.isDOV("remove")) {
this.game.debug(
`F1930 | ${this.name}.js | ${direct_object.id}.dov.remove is unset `,
);
msg += `$(We) can't remove ${direct_object.articlename} from ${
direct_object.getPlaceAsset().articlename
}. `;
this.handleFailure(msg);
return null;
}
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var player = this.game.getPlayer();
var closedAnscestors = [];
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var msg = "";
var results;
this.game.debug(`F1424 | ${this.name}.js | print doSuccess `);
// open any containers if necessary
// we only do this for items nested in inventory
if (direct_object.isIn(player) && direct_object.areAnscestorsClosed()) {
closedAnscestors = direct_object.getClosedAnscestors();
for (var i = 0; i < closedAnscestors.length; i++) {
this.game.getAsset(closedAnscestors[i]).is.closed = false;
closedAnscestors[i] = this.game.getAsset(closedAnscestors[i]).name;
}
}
// remove thing from its current container
//results = indirect_object.onRemoveThatFromThis( direct_object );
results = direct_object.moveFrom(indirect_object);
if ("undefined" !== typeof results) return results;
// add thing to player's contents
//results = player.onMoveThatToThis( direct_object, "in" );
results = direct_object.moveTo("in", player);
if ("undefined" !== typeof results) return results;
if (closedAnscestors.length > 0) {
msg += `$(We) open the `;
for (var i = 0; i < closedAnscestors.length; i++) {
if (closedAnscestors.length > 2 && i < closedAnscestors.length - 2) {
msg += `, `;
}
if (
closedAnscestors.length > 1 &&
i === closedAnscestors.length - 1
) {
msg += ` and the `;
}
msg += closedAnscestors[i];
}
msg += `. `;
}
msg += `$(We) take ${direct_object.articlename}`;
msg += !(indirect_object instanceof adventurejs.Room)
? ` ${indirect_preposition} ${indirect_object.articlename}`
: ``;
msg += `. `;
if (
1 < input.parsedNoun1.matches.qualified.length &&
-1 === input.output_class.indexOf("concatenate_output")
) {
input.output_class += " concatenate_output ";
}
// print output
this.handleSuccess(msg, direct_object);
return true;
},
};
})(); // take