// push.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class push
* @ajsnode game.dictionary.verbs.push
* @ajsconstruct MyGame.createVerb({ "name": "push", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning push an asset.
* @ajssynonyms shove, push
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> push builder</span>
* You push the builder up the hill. He complains loudly.
* "Hey! Whatsamatta you?!? Is you a'crazy?" He rolls back
* down the hill and resumes the very important building
* project that you interrupted. Meanwhile, a deformed
* buzzard has landed on you. It begins plucking out your
* intestines. "You don't mind, do ya chum? My momma don'tol'
* me, bring something for dinner." Gruesome, isn't it?
* Really makes you wish you had spellcheck.
* </pre>
* <p>
* <strong>Push</strong> a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset}.
* Requires that the Asset has
* asset.dov.push.enabled set to true.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.push = {
name: "push",
prettyname: "push",
past_tense: "pushed",
synonyms: ["push", "shove"],
/**
* @ajsverbstructures
* @memberof push
*/
accepts_structures: [
"verb noun", // ie 'push boulder'
"verb noun noun", // ie 'push boulder north'
"verb noun preposition noun", // ie 'push boulder over hill'
"verb noun preposition noun preposition noun", // ie 'push boulder from dingle to hill'
],
/**
* @memberof push
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof push
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
},
/**
* @memberof push
* @ajsverbphrase
* phrase3:
* {
* // only supports form: push asset from asset to asset
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase3: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
requires_preposition: true,
},
/**
* @memberof push
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var indirect_object2 = input.getAsset(3);
var indirect_preposition2 = input.getPreposition(3);
var player = this.game.getPlayer();
var results;
var msg = "";
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
} // verb noun
if (!direct_object.isDOV(this.name) && !direct_object.isDOV("take")) {
// if you can take it, you can push it
this.game.debug(
`F1384 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `
);
msg += `${direct_object.Articlename} can't be ${this.past_tense}. `;
this.handleFailure(msg);
return null;
}
if (
indirect_object &&
indirect_object.direction &&
!direct_object.can.push_from_room &&
!direct_object.isDOV("take")
) {
this.game.debug(
`F1386 | ${this.name}.js | ${direct_object.id}.can.push_from_room is false `
);
msg += `$(We) can't push ${direct_object.articlename} out of the room. `;
this.handleFailure(msg);
return null;
}
if (input.hasStructure("verb noun noun")) {
if (!indirect_object.direction) {
// player input "push asset asset"
this.game.debug(
`F1385 | ${this.name}.js | ${indirect_object.id} is not direction `
);
msg += this.game.parser.getUnparsedMessage(input.input);
this.handleFailure(msg);
return null;
}
}
if (input.hasStructure("verb noun preposition noun preposition noun")) {
// did player input "push a from b to c"?
if (indirect_preposition === "from" && indirect_preposition2 === "to") {
// if so swap to/from because we're going to drop from at a later step
input.swapPhrases(2, 3);
indirect_preposition = "to";
indirect_preposition2 = "from";
indirect_object = input.getAsset(2);
indirect_object2 = input.getAsset(3);
}
if (indirect_preposition !== "to" || indirect_preposition2 !== "from") {
// we don't handle any other phrases in this structure
this.game.debug(
`F1688 | ${this.name}.js | sentence structure is 'verb noun preposition noun preposition noun' but phrase is not handled`
);
msg += this.game.parser.getUnparsedMessage(input.input);
this.handleFailure(msg);
return null;
}
// is asset at the "from" location?
if (direct_object.getPlaceAssetId() !== indirect_object2.id) {
this.game.debug(
`F1689 | move.js | ${direct_object.id} is not ${indirect_object2.default_aspect} ${indirect_object2.id} `
);
msg += `${direct_object.Articlename} is not ${indirect_object2.default_aspect} ${indirect_object2.articlename}. `;
this.handleFailure(msg);
return null;
}
// simplify this down to 'verb noun preposition noun'
input.setStructure("verb noun preposition noun");
} // verb noun preposition noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
if (direct_object === indirect_object) {
this.game.debug(
`F1673 | ${this.name}.js | direct_object ${direct_object.id} is indirect_object ${indirect_object.id} `
);
msg += `$(We) can't push ${direct_object.articlename} ${indirect_preposition} itself. `;
this.handleFailure(msg);
return null;
}
// if( [direct_object.getPlacePreposition(), "across", "over"].indexOf( indirect_preposition ) > -1
// && direct_object.getPlaceAsset().id === indirect_object.id )
// {
// this.game.debug(`F1672 | ${this.name}.js | ${direct_object.id} is ${indirect_preposition} ${indirect_object.id} `);
// msg += `$(We) nudge ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
// this.handleFailure(msg);
// return null;
// }
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id !== indirect_object.id
) {
this.game.debug(
`F1674 | ${this.name}.js | ${direct_object.id} is not ${indirect_preposition} ${indirect_object.id} `
);
msg += `${direct_object.Articlename} is not on ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id === indirect_object.id
) {
// ok
} else if ("off" === indirect_preposition) {
if (
"on" !== direct_object.getPlacePreposition() ||
direct_object.getPlaceAssetId() !== indirect_object.id
) {
this.game.debug(
`F1138 | ${this.name}.js | ${direct_object.id} is not on ${indirect_object.id} `
);
msg += `${direct_object.Articlename} isn't on ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
} else if (
["to", "toward", "near"].indexOf(indirect_preposition) > -1
) {
// @TODO what does it mean to move a thing toward another thing?
// is direct in same place as indirect?
if (
direct_object.getPlaceAssetId() !==
indirect_object.getPlaceAssetId() ||
direct_object.getPlacePreposition() !==
indirect_object.getPlacePreposition()
) {
this.game.debug(
`F1681 | ${this.name}.js | ${direct_object.id} isn't in same parent as ${indirect_object.id} `
);
msg += `$(We) can't push ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
} else if (!indirect_object.hasAspectAt(indirect_preposition)) {
this.game.debug(
`F1204 | ${this.name}.js | ${indirect_object.id} has no aspect at ${indirect_preposition} `
);
msg += `$(We) can't push ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (
-1 !== "in on under behind".indexOf(indirect_preposition) &&
!indirect_object.hasAspectAt(indirect_preposition)
) {
this.game.debug(
`F1188 | ${this.name}.js | ${indirect_object.id} has no aspect at ${indirect_preposition} `
);
msg += `$(We) can't push anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (indirect_object.hasAspectAt(indirect_preposition)) {
results = this.tryToPutThisInThatAspect(
direct_object,
indirect_preposition,
indirect_object
);
if (results.fail) {
msg = results.msg;
this.handleFailure(msg);
if (results.end_turn) return false;
return null;
}
}
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var msg = "";
var results;
var results1, results2;
this.game.debug(`F1387 | ${this.name}.js | print doSuccess `);
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
msg += `$(We) nudge ${direct_object.articlename}. `;
} // verb noun
if (indirect_object && indirect_object.direction) {
results = this.game.tryTravel(indirect_object.direction, {
with: [direct_object.id],
});
if (A.isFalseOrNull(results)) return results;
// no msg because tryTravel handled it
}
if (input.hasStructure("verb noun noun")) {
} // verb noun noun
if (input.hasStructure("verb noun preposition noun")) {
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id === indirect_object.id
) {
msg += `$(We) nudge ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} // across over
else if (
-1 < "in on under behind".indexOf(indirect_preposition) &&
indirect_object.hasAspectAt(indirect_preposition)
) {
results1 = direct_object
.getPlaceAsset()
.onRemoveThatFromThis(direct_object);
if (!A.isFalseOrNull(results1)) {
results2 = indirect_object.onMoveThatToThis(
direct_object,
"behind"
);
}
if (A.isFalseOrNull(results1) || A.isFalseOrNull(results2)) {
msg += `$(We're) prevented from pushing ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
}
} // in on under behind
else if ("off" === indirect_preposition) {
results1 = indirect_object.onRemoveThatFromThis(direct_object);
if (!A.isFalseOrNull(results1)) {
results2 = indirect_object
.getPlaceAsset()
.onMoveThatToThis(
direct_object,
indirect_object.getPlacePreposition()
);
}
if (A.isFalseOrNull(results1) || A.isFalseOrNull(results2)) {
msg += `$(We're) prevented from pushing ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} else {
msg += `$(We) push ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
}
} // off
else if (["to", "toward", "near"].indexOf(indirect_preposition) > -1) {
// @TODO what does it mean to move a thing toward another thing?
msg += `$(We) push ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} // to toward near
} // verb noun preposition noun
// print output
this.handleSuccess(msg, direct_object);
return true;
}, // push
};
})();