// move.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class move
* @ajsnode game.dictionary.verbs.move
* @ajsconstruct MyGame.createVerb({ "name": "move", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @summary Verb meaning move an asset.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> move sofa north</span>
* You move the sofa north, into the parlor. Yup, it
* definitely looks better there against the sunny window.
* </pre>
* <p>
* <strong>Move</strong> a
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} in a direction.
* Requires that the Asset has
* asset.dov.move.enabled set to true.
* If successful, will move
* player and Asset to new
* {@link adventurejs.Room|Room}.
* </p>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.move = {
name: "move",
prettyname: "move",
past_tense: "moved",
synonyms: ["move", "slide"],
/**
* @ajsverbstructures
* @memberof move
*/
accepts_structures: [
"verb noun",
"verb noun noun",
"verb noun preposition noun",
"verb noun preposition noun preposition noun",
],
/**
* @memberof move
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof move
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* // direction: true,
* },
* accepts_preposition: true,
* },
*/
phrase2: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
},
/**
* @memberof move
* @ajsverbphrase
* phrase3:
* {
* // only supports form: move asset from asset to asset
* accepts_noun:true,
* accepts_preposition: true,
* requires_preposition: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase3: {
accepts_noun: true,
accepts_preposition: true,
requires_preposition: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof move
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var indirect_object2 = input.getAsset(3);
var indirect_preposition2 = input.getPreposition(3);
var player = this.game.getPlayer();
var results;
var msg = "";
if (!direct_object.isDOV("move") && !direct_object.isDOV("take")) {
// if you can take it, you can move it
this.game.debug(
`F1351 | move.js | ${direct_object.id}.dov.move.enabled is false `
);
msg += `$(We) can't move ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (
indirect_object &&
indirect_object.direction &&
!direct_object.can.push_from_room &&
!direct_object.isDOV("take")
) {
this.game.debug(
`F1352 | move.js | ${direct_object.id}.can.push_from_room is false `
);
msg += `$(We) can't move ${direct_object.articlename} out of the room. `;
this.handleFailure(msg);
return null;
}
if (input.hasStructure("verb noun noun")) {
if (!indirect_object.direction) {
// player input "move asset asset"
this.game.debug(
`F1675 | move.js | ${indirect_object.id} is not direction `
);
msg += this.game.parser.getUnparsedMessage(input.input);
this.handleFailure(msg);
return null;
}
}
if (input.hasStructure("verb noun preposition noun preposition noun")) {
// did player input "move a from b to c"?
if (indirect_preposition === "from" && indirect_preposition2 === "to") {
// if so swap to/from because we're going to drop from at a later step
input.swapPhrases(2, 3);
indirect_preposition = "to";
indirect_preposition2 = "from";
indirect_object = input.getAsset(2);
indirect_object2 = input.getAsset(3);
}
if (indirect_preposition !== "to" || indirect_preposition2 !== "from") {
// we don't handle any other phrases in this structure
this.game.debug(
`F1686 | push.js | sentence structure is 'verb noun preposition noun preposition noun' but phrase is not handled`
);
msg += this.game.parser.getUnparsedMessage(input.input);
this.handleFailure(msg);
return null;
}
// is asset at the "from" location?
if (direct_object.getPlaceAssetId() !== indirect_object2.id) {
this.game.debug(
`F1687 | move.js | ${direct_object.id} is not ${indirect_object2.default_aspect} ${indirect_object2.id}`
);
msg += `${direct_object.Articlename} is not ${indirect_object2.default_aspect} ${indirect_object2.articlename}. `;
this.handleFailure(msg);
return null;
}
// simplify this down to 'verb noun preposition noun'
input.setStructure("verb noun preposition noun");
} // verb noun preposition noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
if (direct_object === indirect_object) {
this.game.debug(
`F1676 | move.js | direct_object ${direct_object.id} is indirect_object ${indirect_object.id} `
);
msg += `$(We) can't move ${direct_object.articlename} ${indirect_preposition} itself. `;
this.handleFailure(msg);
return null;
}
// is prep across, over, or match direct object's position?
// but not in same place as asset?
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id !== indirect_object.id
) {
this.game.debug(
`F1677 | move.js | ${direct_object.id} is not ${indirect_preposition} ${indirect_object.id} `
);
msg += `${direct_object.Articlename} is not on ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
} // across over
// is prep across, over, or match direct object's position?
// and is in same place as asset?
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id === indirect_object.id
) {
// ok
} else if ("off" === indirect_preposition) {
if (
"on" !== direct_object.getPlacePreposition() ||
direct_object.getPlaceAssetId() !== indirect_object.id
) {
this.game.debug(
`F1678 | move.js | ${direct_object.id} is not on ${indirect_object.id} `
);
msg += `${direct_object.Articlename} isn't on ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
} // off
else if ("to" === indirect_preposition) {
// is player holding direct object and not indirect object?
// redirect to put
if (direct_object.isIn(player)) {
this.game.debug(`F1683 | move.js | infer 'put', doVerb put`);
input.setPreposition(2, indirect_object.default_aspect);
this.game.dictionary.doVerb("put");
return null;
}
// is asset already at target?
if (direct_object.getPlaceAssetId() === indirect_object.id) {
this.game.debug(
`F1685 | move.js | ${direct_object.id} is already ${indirect_preposition} ${indirect_object.id} `
);
msg += `${
direct_object.Articlename
} is already ${direct_object.getPlacePreposition()} ${
indirect_object.articlename
}. `;
this.handleFailure(msg);
return null;
}
} // to
else if (["toward", "near"].indexOf(indirect_preposition) > -1) {
// are both things in the same place?
if (
direct_object.getPlaceAssetId() !==
indirect_object.getPlaceAssetId()
) {
this.game.debug(
`F1682 | move.js | ${direct_object.id} is not in the same place as ${indirect_object.id} `
);
msg += `$(We) can't move ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
} // toward near
else if (!indirect_object.hasAspectAt(indirect_preposition)) {
this.game.debug(
`F1679 | move.js | ${indirect_object.id} has no aspect at ${indirect_preposition} `
);
msg += `$(We) can't move ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (
-1 !== "in on under behind".indexOf(indirect_preposition) &&
!indirect_object.hasAspectAt(indirect_preposition)
) {
this.game.debug(
`F1680 | move.js | ${indirect_object.id} has no aspect at ${indirect_preposition} `
);
msg += `$(We) can't move anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
if (indirect_object.hasAspectAt(indirect_preposition)) {
results = this.tryToPutThisInThatAspect(
direct_object,
indirect_preposition,
indirect_object
);
if (results.fail) {
msg = results.msg;
this.handleFailure(msg);
if (results.end_turn) return false;
return null;
}
}
} // verb noun preposition noun
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var msg = "";
var results;
var results1, results2;
this.game.debug(`F1684 | move.js | print doSuccess `);
// parsed sentence structure: verb
if (input.hasStructure("verb")) {
}
// parsed sentence structure: verb noun
if (input.hasStructure("verb noun")) {
msg += `$(We) nudge ${direct_object.articlename}. `;
}
if (indirect_object && indirect_object.direction) {
results = this.game.tryTravel(indirect_object.direction, {
with: [direct_object.id],
});
if (A.isFalseOrNull(results)) return results;
// no msg because tryTravel handled it
}
if (input.hasStructure("verb noun noun")) {
}
if (input.hasStructure("verb noun preposition noun")) {
if (
[direct_object.getPlacePreposition(), "across", "over"].indexOf(
indirect_preposition
) > -1 &&
direct_object.getPlaceAsset().id === indirect_object.id
) {
msg += `$(We) nudge ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} // across over
else if (
-1 < "in on under behind".indexOf(indirect_preposition) &&
indirect_object.hasAspectAt(indirect_preposition)
) {
results1 = direct_object
.getPlaceAsset()
.onRemoveThatFromThis(direct_object);
if (!A.isFalseOrNull(results1)) {
results2 = indirect_object.onMoveThatToThis(
direct_object,
"behind"
);
}
if (A.isFalseOrNull(results1) || A.isFalseOrNull(results2)) {
msg = `$(We're) prevented from moving ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
}
} // in on under behind
else if ("off" === indirect_preposition) {
results1 = indirect_object.onRemoveThatFromThis(direct_object);
if (!A.isFalseOrNull(results1)) {
results2 = indirect_object
.getPlaceAsset()
.onMoveThatToThis(
direct_object,
indirect_object.getPlacePreposition()
);
}
if (A.isFalseOrNull(results1) || A.isFalseOrNull(results2)) {
msg = `$(We're) prevented from moving ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} else {
msg = `$(We) move ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
}
} // off
else if ("to" === indirect_preposition) {
// move one thing to another implies picking it up
// which means it passes through player
// this might be overkill, can we skip the player passthrough?
var oldlocation = direct_object.getPlaceAsset();
// remove direct object from indirect object
results = oldlocation.onRemoveThatFromThis(direct_object);
if ("undefined" !== typeof results) return results;
// player has to pick this up
// set direct object's temporary location to player
results = player.onMoveThatToThis(direct_object);
if ("undefined" !== typeof results) return results;
// remove noun1 from player
results = player.onRemoveThatFromThis(direct_object);
if ("undefined" !== typeof results) return results;
// set noun1's new location to noun2
results = indirect_object.onMoveThatToThis(
direct_object,
indirect_preposition
);
if ("undefined" !== typeof results) return results;
msg = `$(We) move ${direct_object.articlename} from ${oldlocation.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} // to
else if (["toward", "near"].indexOf(indirect_preposition) > -1) {
// no status changes at the moment
msg += `$(We) move ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
} // toward near
} // verb noun preposition noun
// print output
this.handleSuccess(msg, direct_object);
return true;
}, // move
};
})();