Pre-release
Adventure.js Docs Downloads
Score: 0 Moves: 0
// tie_to_with.js

(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class tie_to_with
   * @ajsnode game.dictionary.verbs.tie_to_with
   * @ajsconstruct MyGame.createVerb({ "name": "tie_to_with", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading DeprecatedVerbs
   * @summary Summary.
   * @todo revisit tie x to y with z
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; tie boat to bollard with rope</span>
   * You tie the rope to the boat and the bollard.
   * </pre>
   * <p>
   * <strong>tie_to_with</strong> is a catchall that
   * redirects to {@link tie_to_and}.
   * </p>
   */
  A.Preverbs.tie_to_with = {
    name: "tie_to_with", // tie x to y with z
    prettyname: "tie",
    synonyms: [],
    verb_noun_prep_noun_prep_noun: ["tie to with"],

    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    phrase2: {
      accepts_noun: true,
      requires_noun: true,
      //accepts_preposition: true,
      //requires_preposition: true,
      //accepts_these_prepositions: [ 'to' ], /* @todo */
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    phrase3: {
      accepts_noun: true,
      requires_noun: true,
      //accepts_preposition: true,
      //requires_preposition: true,
      //accepts_these_prepositions: [ 'with' ], /* @todo */
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    do: function () {
      var input = this.game.getInput();
      var parsedNoun1 = A.clone.call(this.game, input.parsedNoun3);
      var parsedNoun2 = A.clone.call(this.game, input.parsedNoun1);
      var parsedNoun3 = A.clone.call(this.game, input.parsedNoun2);
      input.parsedNoun1 = A.clone.call(this.game, parsedNoun1);
      input.parsedNoun2 = A.clone.call(this.game, parsedNoun2);
      input.parsedNoun3 = A.clone.call(this.game, parsedNoun3);
      this.game.dictionary.doVerb("tie_to_and");
      return null;
    },
  };
})(); // tie_to_with