// createVerb.js
(function () {
/* global adventurejs A */
var p = adventurejs.Dictionary.prototype;
/**
* Native verbs are stored as non-classed objects, aka preverbs.
* This method calls the <a href="/doc/adventurejs.Verb.html">Verb()</a>
* constructor and passes data from
* preverb to verb, then adds the new verb to game.dictionary.verbs.
* @memberOf adventurejs.Dictionary
* @method adventurejs.Dictionary#createVerb
* @kind function
* @param {object} preverb A generic object.
* @returns {object} The constructed verb
*/
p.createVerb = function (preverb) {
// add new verb to the dictionary
if ("undefined" === typeof preverb) {
var msg = "Dictionary.createVerb received a bad value: " + preverb;
this.game.log("L1287", "warn", 0, msg, "dictionary");
return false;
}
if ("undefined" === typeof preverb.name) {
var msg =
"Dictionary.createVerb received a preverb without a name: " + preverb;
this.game.log("L1288", "warn", 0, msg, "dictionary");
return false;
}
if (this.verbs[preverb.name]) {
var msg =
"Dictionary.createVerb Found an existing verb named " +
preverb.name +
". ";
this.game.log("L1289", "warn", "critical", msg, "dictionary");
return false;
}
// accommodate for "try to verb"
if (preverb.can_try) {
if (!preverb.try_to_verb) preverb.try_to_verb = [];
if (!preverb.try_to_verb.includes(`try to ${preverb.name}`))
preverb.try_to_verb.push(`try to ${preverb.name}`);
if (!preverb.try_to_verb.includes(`try and ${preverb.name}`))
preverb.try_to_verb.push(`try and ${preverb.name}`);
if (
preverb.prettyname &&
!preverb.try_to_verb.includes(`try to ${preverb.prettyname}`)
)
preverb.try_to_verb.push(`try to ${preverb.prettyname}`);
if (
preverb.prettyname &&
!preverb.try_to_verb.includes(`try and ${preverb.prettyname}`)
)
preverb.try_to_verb.push(`try and ${preverb.prettyname}`);
if (preverb.synonyms?.length) {
for (let i in preverb.synonyms) {
if (!preverb.try_to_verb.includes(`try to ${preverb.synonyms[i]}`))
preverb.try_to_verb.push(`try to ${preverb.synonyms[i]}`);
if (!preverb.try_to_verb.includes(`try and ${preverb.synonyms[i]}`))
preverb.try_to_verb.push(`try and ${preverb.synonyms[i]}`);
}
}
// accommodate for gerund aka "try verbing"
if (preverb.gerund) {
if (!preverb.try_gerund) preverb.try_gerund = [];
if (!preverb.try_gerund.includes(`try ${preverb.gerund}`))
preverb.try_gerund.push(`try ${preverb.gerund}`);
}
}
const verb = (this.verbs[preverb.name] = new adventurejs.Verb(this.game));
verb.set(preverb);
verb.validate();
verb.initialize();
// console.warn(verb, verb.synonyms);
// if ("undefined" === verb.synonyms) {
// console.warn(verb);
// }
this.verb_lookup[verb.name] = {
synonyms: verb.synonyms,
};
if (verb.gerund) {
this.verb_lookup[verb.name].synonyms.push(verb.gerund);
}
return verb;
};
})();