Pre-release
Adventure.js Docs Downloads
Score: 0 Moves: 0
// $hasKey.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Character.prototype;	
  /**
   * Checks to see if player has any keys to unlock the specified asset.
   * @memberOf adventurejs.Character
	 * @method adventurejs.Character#$hasKey
   * @param {Object|String} direct_object An asset or asset ID to unlock.
   * @returns {Array} An array of Key assets, if player has any.
   */
  p.$hasKey = function Character__hasKey(direct_object)
  {
    return this.getIOVkeys('unlock',direct_object).length?true:false;
  }
 }());