// $getKey.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Returns one key that player is carrying, if any,
* to unlock the specified asset.
* @memberOf adventurejs.Character
* @method adventurejs.Character#$getKey
* @param {Object|String} direct_object An asset or asset ID to unlock.
* @returns {Object|null} A Key asset, if player has any.
*/
p.$getKey = function Character__getKey(direct_object)
{
let keys = this.getIOVkeys('unlock',direct_object);
return keys[0] || null;
}
}());