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// setUsed.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Tangible.prototype;

  /**
   * Set whether player has used this asset. Used chiefly for Exit class to say
   * whether player has used an exit before. This figures into 'go to', which
   * excludes exits a player has never used from its pathfinding algorithm.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#setUsed
   * @param {Boolean} bool
   */
  p.setUsed = p.$used = function Tangible_setUsed(bool = true) {
    this.is.used = bool;
  };
})();