// setSeen.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* Used to track whether player has seen this asset.
* 'seen' and 'known' are distinct because a player
* may learn about a thing without seeing it.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setSeen
* @param {Boolean} bool
*/
p.setSeen = p.$seen = function Tangible_setSeen(bool = true) {
this.is.seen = bool;
};
})();