// setSealed.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* <strong>setSealed</strong> sets an asset sealed,
* also setting any linked assets sealed.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setSealed
* @param {Boolean} bool
*/
p.setSealed = p.$seal = function Tangible_setSealed(bool = true) {
this.is.sealed = bool;
};
})();