// setLocked.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* <strong>setLocked</strong> sets an asset locked,
* also setting any linked assets locked.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setLocked
* @param {Boolean} bool
*/
p.setLocked = p.$lock = function Tangible_setLocked(bool = true) {
this.is.locked = bool;
};
})();