// setKnown.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Tangible.prototype;
/**
* <strong>setKnown</strong> sets an object known,
* also setting any linked assets known.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#setKnown
* @param {Boolean} bool
*/
p.setKnown = p.$known = function Tangible_setKnown(bool = true) {
this.is.known = bool;
if (this.setAllAspectsContentsKnown) this.setAllAspectsContentsKnown(bool);
};
})();