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// setClosed.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Tangible.prototype;

  /**
   * <strong>setClosed</strong> sets an object closed,
   * also setting any linked assets closed.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#setClosed
   * @param {Boolean} bool
   */
  p.setClosed = p.$close = function Tangible_setClosed(bool = true) {
    this.is.closed = bool;
  };
})();