// setState.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* Apply the specified state change to the asset.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#setState
* @param {String} verb
* @param {Boolean} bool
*/
p.setState = function Asset_setState(state, bool) {
this.is[state] = bool;
};
})();