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// setKnown.js
(function() {
	/*global adventurejs A*/ 
  "use strict";
  var p = adventurejs.Asset.prototype;	

  /**
   * <strong>setKnown</strong> sets an object known.
   * @memberOf adventurejs.Asset
   * @method adventurejs.Asset#setKnown
   * @param {Boolean} bool
   */
  p.setKnown = function Asset_setKnown( bool = true )
  {
    this.is.known = bool;
  }
}());