// setKnown.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>setKnown</strong> sets an object known.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#setKnown
* @param {Boolean} bool
*/
p.setKnown = function Asset_setKnown( bool = true )
{
this.is.known = bool;
}
}());