// IOVhasMaxConnections.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* Get whether the IOV has maximum connections.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#IOVhasMaxConnections
* @param {String} verb The name of a verb.
* @return {Boolean}
*/
p.IOVhasMaxConnections = function Asset_IOVhasMaxConnections(verb)
{
// no verb or not DOV, not max
if( !verb || !this.game.dictionary.verbs[verb] ) return true;
if( !this.iov[verb] ) return true;
// no connections at all? is max
if( !this.iov[verb].with_params.connections ) return true;
// no max connections set? not max
if( "undefined" === typeof this.iov[verb].with_params.max_connections ) return false;
// max greater than actual? not max
if( this.iov[verb].with_params.max_connections >=
this.iov[verb].with_params.connections.length )
{
return false;
}
// assume it's max
return true;
}
}());