// IOVdidTryCount.js
(function() {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Asset.prototype;
/**
* <strong>IOVdidTryCount</strong> is a method
* to get a count of times it was attempted to use this asset
* as an indirect object by the specified verb.
* <br><br>
* <strong>_iTryCount</strong> is an alias meant for authors.
* @memberOf adventurejs.Asset
* @method adventurejs.Asset#IOVdidTryCount
* @param {String} verb
* @returns {Boolean}
*/
p.IOVdidTryCount = p._iTryCount = function Asset_IOVDidTryCount(verb)
{
if( !verb || !this.game.dictionary.verbs[verb] ) return 0;
if( this.iov[verb] )
{
return this.iov[verb].try_count;
}
else if( this.did_try_verb_count[verb] )
{
if( this.did_try_verb_count[verb].noun2 > 0 ) return this.did_try_verb_count[verb].noun2;
if( this.did_try_verb_count[verb].noun3 > 0 ) return this.did_try_verb_count[verb].noun3;
}
return 0;
}
}());